fix(api): graph engine debug logging NodeRunRetryEvent not effective (#26085)

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quicksand 2025-09-23 13:46:45 +08:00 committed by GitHub
parent 2e2c87c5a1
commit 407323f817
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1 changed files with 6 additions and 5 deletions

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@ -146,6 +146,12 @@ class DebugLoggingLayer(GraphEngineLayer):
self.logger.info(" Partial outputs: %s", self._format_dict(event.outputs))
# Node-level events
# Retry before Started because Retry subclasses Started;
elif isinstance(event, NodeRunRetryEvent):
self.retry_count += 1
self.logger.warning("🔄 Node retry: %s (attempt %s)", event.node_id, event.retry_index)
self.logger.warning(" Previous error: %s", event.error)
elif isinstance(event, NodeRunStartedEvent):
self.node_count += 1
self.logger.info('▶️ Node started: %s - "%s" (type: %s)', event.node_id, event.node_title, event.node_type)
@ -175,11 +181,6 @@ class DebugLoggingLayer(GraphEngineLayer):
self.logger.warning("⚠️ Node exception handled: %s", event.node_id)
self.logger.warning(" Error: %s", event.error)
elif isinstance(event, NodeRunRetryEvent):
self.retry_count += 1
self.logger.warning("🔄 Node retry: %s (attempt %s)", event.node_id, event.retry_index)
self.logger.warning(" Previous error: %s", event.error)
elif isinstance(event, NodeRunStreamChunkEvent):
# Log stream chunks at debug level to avoid spam
final_indicator = " (FINAL)" if event.is_final else ""