dify/api/services/sandbox/sandbox_service.py
Harry 65e89520c0 refactor: unify download item types and eliminate extension-based branching
Merge AssetDownloadItem, AssetInlineItem into SandboxDownloadItem with
optional 'content' field. All consumers now follow a clean pipeline:
  get items → accessor.resolve_items() → AppAssetService.to_download_items() → download

Key changes:
- SandboxDownloadItem gains content: bytes | None (entities.py)
- ZipSandbox.download_items() handles both inline (base64 heredoc) and
  remote (curl) via a single pipeline — no structural branching
- AssetDownloadService.build_download_script() takes unified list
- CachedContentAccessor.resolve_items() batch-enriches items from DB
  (extension-agnostic, no 'if md' checks needed)
- AppAssetService.to_download_items() converts AssetItem → SandboxDownloadItem
- DraftAppAssetsInitializer, package_and_upload, export_bundle simplified
- file_upload/node.py switched to SandboxDownloadItem
- Deleted AssetDownloadItem and AssetInlineItem classes
2026-03-10 17:12:15 +08:00

138 lines
5.6 KiB
Python

"""Service for creating and managing sandbox instances.
Three creation paths:
- ``create()`` — published runtime. Downloads the pre-built ZIP via
``AppAssetsInitializer`` and loads the ``SkillBundle`` via
``SkillInitializer``.
- ``create_draft()`` / ``create_for_single_step()`` — draft runtime.
``DraftAppAssetsInitializer`` runs the build pipeline on the fly,
compiles ``.md`` skills (saving the ``SkillBundle`` to Redis/S3 as a
side-effect), and pushes resolved content as inline base64 into the
sandbox. ``SkillInitializer`` then loads the bundle from Redis/S3.
No separate ``build_assets()`` call is needed.
"""
import logging
from core.sandbox.builder import SandboxBuilder
from core.sandbox.entities import AppAssets, SandboxType
from core.sandbox.entities.providers import SandboxProviderEntity
from core.sandbox.initializer.app_asset_attrs_initializer import AppAssetAttrsInitializer
from core.sandbox.initializer.app_assets_initializer import AppAssetsInitializer
from core.sandbox.initializer.dify_cli_initializer import DifyCliInitializer
from core.sandbox.initializer.draft_app_assets_initializer import DraftAppAssetsInitializer
from core.sandbox.initializer.skill_initializer import SkillInitializer
from core.sandbox.sandbox import Sandbox
from core.sandbox.storage.archive_storage import ArchiveSandboxStorage
from extensions.ext_storage import storage
from services.app_asset_service import AppAssetService
logger = logging.getLogger(__name__)
class SandboxService:
@classmethod
def create(
cls,
tenant_id: str,
app_id: str,
user_id: str,
sandbox_id: str,
sandbox_provider: SandboxProviderEntity,
) -> Sandbox:
assets = AppAssetService.get_assets(tenant_id, app_id, user_id, is_draft=False)
if not assets:
raise ValueError(f"No assets found for tid={tenant_id}, app_id={app_id}")
archive_storage = ArchiveSandboxStorage(tenant_id, app_id, sandbox_id, storage.storage_runner)
sandbox = (
SandboxBuilder(tenant_id, SandboxType(sandbox_provider.provider_type))
.options(sandbox_provider.config)
.user(user_id)
.app(app_id)
.initializer(AppAssetAttrsInitializer(tenant_id, app_id, assets.id))
.initializer(AppAssetsInitializer(tenant_id, app_id, assets.id))
.initializer(DifyCliInitializer(tenant_id, user_id, app_id, assets.id))
.initializer(SkillInitializer(tenant_id, user_id, app_id, assets.id))
.storage(archive_storage, assets.id)
.build()
)
logger.info("Sandbox created: id=%s, assets=%s", sandbox.vm.metadata.id, sandbox.assets_id)
return sandbox
@classmethod
def delete_draft_storage(cls, tenant_id: str, app_id: str, user_id: str) -> None:
archive_storage = ArchiveSandboxStorage(
tenant_id, app_id, SandboxBuilder.draft_id(user_id), storage.storage_runner
)
archive_storage.delete()
@classmethod
def create_draft(
cls,
tenant_id: str,
app_id: str,
user_id: str,
sandbox_provider: SandboxProviderEntity,
) -> Sandbox:
assets = AppAssetService.get_assets(tenant_id, app_id, user_id, is_draft=True)
if not assets:
raise ValueError(f"No assets found for tid={tenant_id}, app_id={app_id}")
sandbox_id = SandboxBuilder.draft_id(user_id)
archive_storage = ArchiveSandboxStorage(
tenant_id, app_id, sandbox_id, storage.storage_runner, exclude_patterns=[AppAssets.PATH]
)
sandbox = (
SandboxBuilder(tenant_id, SandboxType(sandbox_provider.provider_type))
.options(sandbox_provider.config)
.user(user_id)
.app(app_id)
.initializer(AppAssetAttrsInitializer(tenant_id, app_id, assets.id))
.initializer(DraftAppAssetsInitializer(tenant_id, app_id, assets.id))
.initializer(DifyCliInitializer(tenant_id, user_id, app_id, assets.id))
.initializer(SkillInitializer(tenant_id, user_id, app_id, assets.id))
.storage(archive_storage, assets.id)
.build()
)
logger.info("Draft sandbox created: id=%s, assets=%s", sandbox.vm.metadata.id, sandbox.assets_id)
return sandbox
@classmethod
def create_for_single_step(
cls,
tenant_id: str,
app_id: str,
user_id: str,
sandbox_provider: SandboxProviderEntity,
) -> Sandbox:
assets = AppAssetService.get_assets(tenant_id, app_id, user_id, is_draft=True)
if not assets:
raise ValueError(f"No assets found for tid={tenant_id}, app_id={app_id}")
sandbox_id = SandboxBuilder.draft_id(user_id)
archive_storage = ArchiveSandboxStorage(
tenant_id, app_id, sandbox_id, storage.storage_runner, exclude_patterns=[AppAssets.PATH]
)
sandbox = (
SandboxBuilder(tenant_id, SandboxType(sandbox_provider.provider_type))
.options(sandbox_provider.config)
.user(user_id)
.app(app_id)
.initializer(AppAssetAttrsInitializer(tenant_id, app_id, assets.id))
.initializer(DraftAppAssetsInitializer(tenant_id, app_id, assets.id))
.initializer(DifyCliInitializer(tenant_id, user_id, app_id, assets.id))
.initializer(SkillInitializer(tenant_id, user_id, app_id, assets.id))
.storage(archive_storage, assets.id)
.build()
)
logger.info("Single-step sandbox created: id=%s, assets=%s", sandbox.vm.metadata.id, sandbox.assets_id)
return sandbox