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354 lines
12 KiB
TypeScript
354 lines
12 KiB
TypeScript
import { fireEvent, render, screen } from '@testing-library/react'
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import userEvent from '@testing-library/user-event'
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import { InputNumber } from '../index'
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describe('InputNumber Component', () => {
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const defaultProps = {
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onChange: vi.fn(),
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}
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beforeEach(() => {
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vi.clearAllMocks()
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})
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it('renders input with default values', () => {
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render(<InputNumber {...defaultProps} />)
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const input = screen.getByRole('spinbutton')
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expect(input).toBeInTheDocument()
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})
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it('handles increment button click', async () => {
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const user = userEvent.setup()
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} value={5} />)
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const incrementBtn = screen.getByRole('button', { name: /increment/i })
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await user.click(incrementBtn)
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expect(onChange).toHaveBeenCalledWith(6)
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})
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it('handles decrement button click', async () => {
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const user = userEvent.setup()
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} value={5} />)
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const decrementBtn = screen.getByRole('button', { name: /decrement/i })
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await user.click(decrementBtn)
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expect(onChange).toHaveBeenCalledWith(4)
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})
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it('respects max value constraint', async () => {
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const user = userEvent.setup()
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} value={10} max={10} />)
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const incrementBtn = screen.getByRole('button', { name: /increment/i })
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await user.click(incrementBtn)
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expect(onChange).not.toHaveBeenCalled()
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})
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it('respects min value constraint', async () => {
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const user = userEvent.setup()
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} value={0} min={0} />)
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const decrementBtn = screen.getByRole('button', { name: /decrement/i })
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await user.click(decrementBtn)
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expect(onChange).not.toHaveBeenCalled()
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})
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it('handles direct input changes', () => {
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} />)
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const input = screen.getByRole('spinbutton')
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fireEvent.change(input, { target: { value: '42' } })
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expect(onChange).toHaveBeenCalledWith(42)
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})
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it('handles empty input', () => {
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} value={1} />)
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const input = screen.getByRole('spinbutton')
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fireEvent.change(input, { target: { value: '' } })
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expect(onChange).toHaveBeenCalledWith(0)
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})
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it('does not call onChange when parsed value is NaN', () => {
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} />)
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const input = screen.getByRole('spinbutton')
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const originalNumber = globalThis.Number
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const numberSpy = vi.spyOn(globalThis, 'Number').mockImplementation((val: unknown) => {
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if (val === '123') {
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return Number.NaN
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}
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return originalNumber(val)
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})
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try {
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fireEvent.change(input, { target: { value: '123' } })
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expect(onChange).not.toHaveBeenCalled()
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}
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finally {
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numberSpy.mockRestore()
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}
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})
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it('does not call onChange when direct input exceeds range', () => {
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} max={10} min={0} />)
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const input = screen.getByRole('spinbutton')
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fireEvent.change(input, { target: { value: '11' } })
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expect(onChange).not.toHaveBeenCalled()
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})
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it('uses default value when increment and decrement are clicked without value prop', async () => {
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const user = userEvent.setup()
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} defaultValue={7} />)
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await user.click(screen.getByRole('button', { name: /increment/i }))
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await user.click(screen.getByRole('button', { name: /decrement/i }))
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expect(onChange).toHaveBeenNthCalledWith(1, 7)
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expect(onChange).toHaveBeenNthCalledWith(2, 7)
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})
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it('falls back to zero when controls are used without value and defaultValue', async () => {
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const user = userEvent.setup()
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} />)
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await user.click(screen.getByRole('button', { name: /increment/i }))
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await user.click(screen.getByRole('button', { name: /decrement/i }))
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expect(onChange).toHaveBeenNthCalledWith(1, 0)
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expect(onChange).toHaveBeenNthCalledWith(2, 0)
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})
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it('displays unit when provided', () => {
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const onChange = vi.fn()
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const unit = 'px'
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render(<InputNumber onChange={onChange} unit={unit} />)
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expect(screen.getByText(unit)).toBeInTheDocument()
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})
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it('disables controls when disabled prop is true', () => {
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} disabled />)
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const input = screen.getByRole('spinbutton')
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const incrementBtn = screen.getByRole('button', { name: /increment/i })
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const decrementBtn = screen.getByRole('button', { name: /decrement/i })
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expect(input).toBeDisabled()
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expect(incrementBtn).toBeDisabled()
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expect(decrementBtn).toBeDisabled()
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})
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it('does not change value when disabled controls are clicked', async () => {
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const user = userEvent.setup()
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const onChange = vi.fn()
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const { getByRole } = render(<InputNumber onChange={onChange} disabled value={5} />)
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const incrementBtn = getByRole('button', { name: /increment/i })
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const decrementBtn = getByRole('button', { name: /decrement/i })
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expect(incrementBtn).toBeDisabled()
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expect(decrementBtn).toBeDisabled()
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await user.click(incrementBtn)
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await user.click(decrementBtn)
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expect(onChange).not.toHaveBeenCalled()
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})
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it('keeps increment guard when disabled even if button is force-clickable', () => {
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} disabled value={5} />)
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const incrementBtn = screen.getByRole('button', { name: /increment/i })
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// Remove native disabled to force event dispatch and hit component-level guard.
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incrementBtn.removeAttribute('disabled')
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fireEvent.click(incrementBtn)
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expect(onChange).not.toHaveBeenCalled()
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})
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it('keeps decrement guard when disabled even if button is force-clickable', () => {
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} disabled value={5} />)
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const decrementBtn = screen.getByRole('button', { name: /decrement/i })
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// Remove native disabled to force event dispatch and hit component-level guard.
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decrementBtn.removeAttribute('disabled')
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fireEvent.click(decrementBtn)
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expect(onChange).not.toHaveBeenCalled()
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})
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it('applies large-size classes for control buttons', () => {
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} size="large" />)
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const incrementBtn = screen.getByRole('button', { name: /increment/i })
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const decrementBtn = screen.getByRole('button', { name: /decrement/i })
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expect(incrementBtn).toHaveClass('pt-1.5')
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expect(decrementBtn).toHaveClass('pb-1.5')
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})
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it('prevents increment beyond max with custom amount', async () => {
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const user = userEvent.setup()
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} value={8} max={10} amount={5} />)
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const incrementBtn = screen.getByRole('button', { name: /increment/i })
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await user.click(incrementBtn)
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expect(onChange).not.toHaveBeenCalled()
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})
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it('prevents decrement below min with custom amount', async () => {
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const user = userEvent.setup()
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} value={2} min={0} amount={5} />)
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const decrementBtn = screen.getByRole('button', { name: /decrement/i })
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await user.click(decrementBtn)
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expect(onChange).not.toHaveBeenCalled()
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})
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it('increments when value with custom amount stays within bounds', async () => {
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const user = userEvent.setup()
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} value={5} max={10} amount={3} />)
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const incrementBtn = screen.getByRole('button', { name: /increment/i })
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await user.click(incrementBtn)
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expect(onChange).toHaveBeenCalledWith(8)
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})
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it('decrements when value with custom amount stays within bounds', async () => {
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const user = userEvent.setup()
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} value={5} min={0} amount={3} />)
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const decrementBtn = screen.getByRole('button', { name: /decrement/i })
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await user.click(decrementBtn)
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expect(onChange).toHaveBeenCalledWith(2)
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})
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it('validates input against max constraint', () => {
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} max={10} />)
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const input = screen.getByRole('spinbutton')
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fireEvent.change(input, { target: { value: '15' } })
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expect(onChange).not.toHaveBeenCalled()
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})
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it('validates input against min constraint', () => {
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} min={5} />)
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const input = screen.getByRole('spinbutton')
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fireEvent.change(input, { target: { value: '2' } })
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expect(onChange).not.toHaveBeenCalled()
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})
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it('accepts input within min and max constraints', () => {
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} min={0} max={100} />)
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const input = screen.getByRole('spinbutton')
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fireEvent.change(input, { target: { value: '50' } })
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expect(onChange).toHaveBeenCalledWith(50)
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})
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it('handles negative min and max values', async () => {
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const user = userEvent.setup()
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} min={-10} max={10} value={0} />)
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const decrementBtn = screen.getByRole('button', { name: /decrement/i })
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await user.click(decrementBtn)
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expect(onChange).toHaveBeenCalledWith(-1)
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})
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it('prevents decrement below negative min', async () => {
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const user = userEvent.setup()
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} min={-10} value={-10} />)
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const decrementBtn = screen.getByRole('button', { name: /decrement/i })
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await user.click(decrementBtn)
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expect(onChange).not.toHaveBeenCalled()
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})
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it('applies wrapClassName to outer div', () => {
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const onChange = vi.fn()
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const wrapClassName = 'custom-wrap-class'
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render(<InputNumber onChange={onChange} wrapClassName={wrapClassName} />)
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const wrapper = screen.getByTestId('input-number-wrapper')
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expect(wrapper).toHaveClass(wrapClassName)
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})
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it('applies controlWrapClassName to control buttons container', () => {
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const onChange = vi.fn()
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const controlWrapClassName = 'custom-control-wrap'
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render(<InputNumber onChange={onChange} controlWrapClassName={controlWrapClassName} />)
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const controlDiv = screen.getByTestId('input-number-controls')
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expect(controlDiv).toHaveClass(controlWrapClassName)
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})
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it('applies controlClassName to individual control buttons', () => {
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const onChange = vi.fn()
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const controlClassName = 'custom-control'
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render(<InputNumber onChange={onChange} controlClassName={controlClassName} />)
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const incrementBtn = screen.getByRole('button', { name: /increment/i })
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const decrementBtn = screen.getByRole('button', { name: /decrement/i })
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expect(incrementBtn).toHaveClass(controlClassName)
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expect(decrementBtn).toHaveClass(controlClassName)
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})
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it('applies regular-size classes for control buttons when size is regular', () => {
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} size="regular" />)
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const incrementBtn = screen.getByRole('button', { name: /increment/i })
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const decrementBtn = screen.getByRole('button', { name: /decrement/i })
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expect(incrementBtn).toHaveClass('pt-1')
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expect(decrementBtn).toHaveClass('pb-1')
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})
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it('handles zero as a valid input', () => {
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} min={-5} max={5} value={1} />)
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const input = screen.getByRole('spinbutton')
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fireEvent.change(input, { target: { value: '0' } })
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expect(onChange).toHaveBeenCalledWith(0)
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})
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it('prevents exact max boundary increment', async () => {
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const user = userEvent.setup()
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} value={10} max={10} />)
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await user.click(screen.getByRole('button', { name: /increment/i }))
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expect(onChange).not.toHaveBeenCalled()
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})
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it('prevents exact min boundary decrement', async () => {
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const user = userEvent.setup()
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const onChange = vi.fn()
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render(<InputNumber onChange={onChange} value={0} min={0} />)
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await user.click(screen.getByRole('button', { name: /decrement/i }))
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expect(onChange).not.toHaveBeenCalled()
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})
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})
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