Three bugs fixed:
1. Badge stays "processing" after job completes: pollJobs() never called
fetchRawMaterials() when a job reached terminal status, so
raw.processingStatus stayed processing in the store. Fix: detect
terminal job status in pollJobs, trigger fetchRawMaterials to sync.
2. "Completed" dot pulses instead of solid: dotClass() treated completed
the same as in-progress (target === cur → active). Fix: add
isTerminal computed (includes completed), return done for all
dots at or before the terminal position — no pulse animation.
3. Stage label stays orange at terminal: same cause — active class
applied regardless of terminal state. Fix: use done class for
terminal labels (green instead of orange).
Also: v-if on JobStageBar now shows for terminal status jobs (not just
stage !== queued), so completed/failed stage bars remain visible.
Root cause: processRawMaterial() created a job record at queued stage
but never called jobService.transition() during processing. The job row
stayed at queued forever, so the stage bar never advanced.
Backend (WikiProcessingService):
- Transition job to ROUTING immediately after creation
- Transition to PHASE_A_RUNNING before chunk processing begins
- Transition to COMPLETED/PARTIAL/FAILED at the end based on finalStatus
- Transition to FAILED in the catch block on unhandled exceptions
Backend (WikiProcessingJobService.transition):
- Handle FAILED, PARTIAL terminal stages (set finishedAt + status)
- Handle non-terminal intermediate stages (set status to running)
Frontend (JobStageBar.vue):
- Add stageMapping for backend stages not shown as dots: phase_a_done →
phase_b_running, failed/partial/cancelled → completed position
- Guard stageIndex() against -1 (unknown stages default to all-pending)
- Terminal failure states show red failed dot instead of pulsing active
Three root causes for broken progress:
1. JobStageBar was shown whenever a job record existed (even at queued
stage), hiding the working SSE-driven progress bar. Fix: only show
JobStageBar when job.stage !== queued.
2. SSE connection only opened when hasProcessing was true (status ===
processing), but reprocess sets status to pending first. Fix:
include pending in the hasProcessing check.
3. After reprocess, if processing finished before SSE connected, the
status badge stayed on pending forever. Fix: immediately set local
status to processing after reprocess API call, clear stale job
entries, and add delayed re-fetches (5s/15s) as safety net.
Also: clear rawJobs entries on raw.completed/raw.failed SSE events to
prevent stale JobStageBar from lingering after processing ends.
UI — Failover priority editor
- ProviderConfigRequest + ProviderInfoDTO carry fallbackPriority
- ModelProviderService.updateProviderConfig persists it (null = unchanged);
toProviderInfo exposes the current value to the UI (defaults to 0)
- ProviderConfigModal advanced panel exposes a number input with hint
- ProviderCard shows a "Fallback #N" badge for chain members so the
priority order is visible at a glance without opening the modal
- 5 new i18n keys (zh + en) — verified to resolve at runtime via i18n.global.t
Backend — Per-provider health tracker
- ProviderHealthTracker: ConcurrentHashMap-backed counters; N consecutive
failures (default 3) push the provider into a cooldown window (default
5 min) during which the chain walker skips it. Success resets both
counter and cooldown atomically. Lazy expiry on lookup so dead entries
do not accumulate.
- ProviderHealthProperties exposed under mateclaw.llm.failover.health.*
with sane production defaults
- New FallbackEntry record (providerId + ChatModel) replaces raw
List<ChatModel> in the chain so the walker can correlate cooldown
state to entries; AgentGraphBuilder.buildFallbackChain returns the
new type
- NodeStreamingChatHelper takes the tracker through a new 4-arg
constructor and consults it before each fallback call; records
success/failure on each chain attempt. Legacy 2/3-arg constructors
preserved as @Deprecated wrappers (synthetic providerId means no
health tracking on the legacy path — that path is opt-out anyway)
Tests
- ProviderHealthTrackerTest (9 tests): below/at threshold, success
reset, cooldown expiry (via reflection on the min-clamp setter),
disabled-tracker no-op, null-providerId safety, per-provider
isolation, snapshot output
- NodeStreamingChatHelperFallbackChainTest updated to FallbackEntry
field type — verifies providerId + ChatModel survive the chain
- 168 tests pass (was 159 + 9 new)
Verification
- mvn test green; vue-tsc clean; live UI confirms i18n resolution
- ChannelMessageRouter: include assistantMessageId in message_complete
and done broadcasts so ChatConsole observers can reconcile the
streaming placeholder to the persisted DB row by id instead of
falling back to the FIFO 'claim' heuristic (which occasionally
dropped the assistant bubble on external channel conversations).
Capture the id from ConversationService.saveMessage in both the
sync agentService.chat path and the streaming processWithStreaming
path; switch to HashMap since Map.of rejects null values when save
is skipped (e.g. under approval).
- ChatConsole: add a 'running' indicator on the sidebar so users can
tell which conversations have an in-flight agent run. Pulsing amber
dot on the channel icon (both expanded and collapsed modes) plus a
'生成中…' / 'Generating…' pill in expanded mode.
- ChatConsole: don't cancel the previous conversation's streaming run
when switching conversations — let it keep running in the background
and reconcile when the user comes back.