Three bugs fixed:
1. Badge stays "processing" after job completes: pollJobs() never called
fetchRawMaterials() when a job reached terminal status, so
raw.processingStatus stayed processing in the store. Fix: detect
terminal job status in pollJobs, trigger fetchRawMaterials to sync.
2. "Completed" dot pulses instead of solid: dotClass() treated completed
the same as in-progress (target === cur → active). Fix: add
isTerminal computed (includes completed), return done for all
dots at or before the terminal position — no pulse animation.
3. Stage label stays orange at terminal: same cause — active class
applied regardless of terminal state. Fix: use done class for
terminal labels (green instead of orange).
Also: v-if on JobStageBar now shows for terminal status jobs (not just
stage !== queued), so completed/failed stage bars remain visible.
Root cause: processRawMaterial() created a job record at queued stage
but never called jobService.transition() during processing. The job row
stayed at queued forever, so the stage bar never advanced.
Backend (WikiProcessingService):
- Transition job to ROUTING immediately after creation
- Transition to PHASE_A_RUNNING before chunk processing begins
- Transition to COMPLETED/PARTIAL/FAILED at the end based on finalStatus
- Transition to FAILED in the catch block on unhandled exceptions
Backend (WikiProcessingJobService.transition):
- Handle FAILED, PARTIAL terminal stages (set finishedAt + status)
- Handle non-terminal intermediate stages (set status to running)
Frontend (JobStageBar.vue):
- Add stageMapping for backend stages not shown as dots: phase_a_done →
phase_b_running, failed/partial/cancelled → completed position
- Guard stageIndex() against -1 (unknown stages default to all-pending)
- Terminal failure states show red failed dot instead of pulsing active
Three root causes for broken progress:
1. JobStageBar was shown whenever a job record existed (even at queued
stage), hiding the working SSE-driven progress bar. Fix: only show
JobStageBar when job.stage !== queued.
2. SSE connection only opened when hasProcessing was true (status ===
processing), but reprocess sets status to pending first. Fix:
include pending in the hasProcessing check.
3. After reprocess, if processing finished before SSE connected, the
status badge stayed on pending forever. Fix: immediately set local
status to processing after reprocess API call, clear stale job
entries, and add delayed re-fetches (5s/15s) as safety net.
Also: clear rawJobs entries on raw.completed/raw.failed SSE events to
prevent stale JobStageBar from lingering after processing ends.